Class LoggedRenderer
Decorates an IRenderer so that all event messages are logged.
Every single event message causes two log messages: one is logged before rendering, and other one is logged after rendering. If any exception is thrown it is also logged with the log level Serilog.Events.LogEventLevel.Error (regardless of Level configuration).
Implements
Inherited Members
Namespace: Libplanet.Blockchain.Renderers
Assembly: Libplanet.dll
Syntax
public class LoggedRenderer : IRenderer
Remarks
Since IActionRenderer is a subtype of IRenderer, LoggedRenderer(IRenderer, ILogger, LogEventLevel) constructor can take an IActionRenderer instance as well. However, even it takes an action renderer, action-level fine-grained events will not be logged. For action renderers, please use LoggedActionRenderer instead.
Examples
IRenderer renderer = new SomeRenderer();
// Wraps the renderer with LoggedRenderer:
renderer = new LoggedRenderer(
renderer,
Log.Logger,
LogEventLevel.Information,
);
Constructors
| Improve this Doc View SourceLoggedRenderer(IRenderer, ILogger, LogEventLevel)
Creates a new LoggedRenderer instance which decorates the given
renderer
.
Declaration
public LoggedRenderer(IRenderer renderer, ILogger logger, LogEventLevel level = LogEventLevel.Debug)
Parameters
Type | Name | Description |
---|---|---|
IRenderer | renderer | The actual renderer to forward all event messages to and actually render things. |
Serilog.ILogger | logger | The logger to write log messages to. Note that all log messages
this decorator writes become in the context of the |
Serilog.Events.LogEventLevel | level | The log event level. All log messages become this level. |
Remarks
Since IActionRenderer is a subtype of IRenderer, LoggedRenderer(IRenderer, ILogger, LogEventLevel) constructor can take an IActionRenderer instance as well. However, even it takes an action renderer, action-level fine-grained events will not be logged. For action renderers, please use LoggedActionRenderer instead.
Properties
| Improve this Doc View SourceLevel
The log event level. All log messages become this level.
Declaration
public LogEventLevel Level { get; }
Property Value
Type | Description |
---|---|
Serilog.Events.LogEventLevel |
Remarks
Since IActionRenderer is a subtype of IRenderer, LoggedRenderer(IRenderer, ILogger, LogEventLevel) constructor can take an IActionRenderer instance as well. However, even it takes an action renderer, action-level fine-grained events will not be logged. For action renderers, please use LoggedActionRenderer instead.
Logger
The logger to write log messages to. Note that all log messages this decorator writes
become in the context of the Renderer's type (with the context
property SourceContext
).
Declaration
protected ILogger Logger { get; }
Property Value
Type | Description |
---|---|
Serilog.ILogger |
Remarks
Since IActionRenderer is a subtype of IRenderer, LoggedRenderer(IRenderer, ILogger, LogEventLevel) constructor can take an IActionRenderer instance as well. However, even it takes an action renderer, action-level fine-grained events will not be logged. For action renderers, please use LoggedActionRenderer instead.
Renderer
The inner renderer to forward all event messages to and actually render things.
Declaration
public IRenderer Renderer { get; }
Property Value
Type | Description |
---|---|
IRenderer |
Remarks
Since IActionRenderer is a subtype of IRenderer, LoggedRenderer(IRenderer, ILogger, LogEventLevel) constructor can take an IActionRenderer instance as well. However, even it takes an action renderer, action-level fine-grained events will not be logged. For action renderers, please use LoggedActionRenderer instead.
Methods
| Improve this Doc View SourceLogBlockRendering(String, Block, Block, Action<Block, Block>)
Decorates an IRenderer so that all event messages are logged.
Every single event message causes two log messages: one is logged before rendering, and other one is logged after rendering. If any exception is thrown it is also logged with the log level Serilog.Events.LogEventLevel.Error (regardless of Level configuration).
Declaration
protected void LogBlockRendering(string methodName, Block oldTip, Block newTip, Action<Block, Block> callback)
Parameters
Type | Name | Description |
---|---|---|
String | methodName | |
Block | oldTip | |
Block | newTip | |
Action<Block, Block> | callback |
Remarks
Since IActionRenderer is a subtype of IRenderer, LoggedRenderer(IRenderer, ILogger, LogEventLevel) constructor can take an IActionRenderer instance as well. However, even it takes an action renderer, action-level fine-grained events will not be logged. For action renderers, please use LoggedActionRenderer instead.
Examples
IRenderer renderer = new SomeRenderer();
// Wraps the renderer with LoggedRenderer:
renderer = new LoggedRenderer(
renderer,
Log.Logger,
LogEventLevel.Information,
);
|
Improve this Doc
View Source
RenderBlock(Block, Block)
Does things that should be done right after a new Block is appended to a BlockChain (so that its Tip has changed).
Declaration
public void RenderBlock(Block oldTip, Block newTip)
Parameters
Type | Name | Description |
---|---|---|
Block | oldTip | The previous Tip. |
Block | newTip | The current Tip. |
Remarks
It is guaranteed to be called only once for a block, and only after applied to the blockchain, unless it has been stale due to reorg.