Class FullNode
Inheritance
System.Object
FullNode
Assembly: Libplanet.Store.dll
Syntax
public sealed class FullNode : object, INode
Constructors
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FullNode(ImmutableArray<INode>)
Declaration
public FullNode(ImmutableArray<INode> children)
Parameters
Type |
Name |
Description |
ImmutableArray<INode> |
children |
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Fields
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ChildrenCount
Declaration
public const byte ChildrenCount = null
Field Value
Type |
Description |
System.Byte |
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Empty
Declaration
public static readonly FullNode Empty
Field Value
Properties
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Children
Declaration
public ImmutableArray<INode> Children { get; }
Property Value
Type |
Description |
ImmutableArray<INode> |
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Value
Declaration
public INode Value { get; }
Property Value
Methods
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Equals(FullNode)
Declaration
public bool Equals(FullNode other)
Parameters
Returns
Type |
Description |
System.Boolean |
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Equals(Nullable<Object>)
Declaration
public override bool Equals(object? obj)
Parameters
Type |
Name |
Description |
System.Nullable<System.Object> |
obj |
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Returns
Type |
Description |
System.Boolean |
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type |
Description |
System.Int32 |
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RemoveChild(Int32)
Declaration
public FullNode RemoveChild(int index)
Parameters
Type |
Name |
Description |
System.Int32 |
index |
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Returns
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SetChild(Int32, INode)
Declaration
public FullNode SetChild(int index, INode childNode)
Parameters
Type |
Name |
Description |
System.Int32 |
index |
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INode |
childNode |
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Returns
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ToBencodex()
Declaration
public IValue ToBencodex()
Returns
Implements
IEquatable<>